A blank white face with two dots and a line can feel more alive than a hyper detailed portrait. Cognitive science suggests that this is not a bug of perception but a feature of how the visual system compresses social information.
Face processing circuits in the temporal cortex specialize in extracting invariants, not surface noise. When a drawing removes texture, pores and lighting, it performs a kind of entropy reduction for the viewer, stripping away variables that do not matter for decoding intention, mood and identity class. The remaining cues map cleanly onto high level templates that the brain has built through Hebbian learning, so recognition and categorization reach a high signal to noise ratio.
This is why two dots set at a certain distance can instantly recruit the fusiform face area, while a photorealistic render risks falling into an uncanny valley where micro inconsistencies in shading, sclera reflections or skin translucency create prediction errors in hierarchical Bayesian models of perception. Abstraction lets the viewer’s own priors fill in the missing parameters, which increases a sense of ownership over the interpretation. The image supplies a sparse code; the brain supplies the rest.
In design terms, the cartoon face behaves like a high level icon rather than raw bitmap data, maximizing generalization across cultures and contexts. A few lines can span many emotional states simply by shifting curvature or spacing, leveraging the same tuning properties that underlie rapid saccades and social attention. The cost in visual detail becomes a gain in cognitive bandwidth.